Saturday, December 29, 2018

On time and PvP

Seems a lot of players have problems with PvP. Problems with not being able to fire off charge attacks rather than making a great team.

Are you one of them?

Quick way to find out. Try out your party against one of the three team leaders. Get a feeling of how long it takes to power up your charge attack.

It should take about the same time in a real PvP duel against another player. If it doesn't something's wrong.

Now I'm sitting on a Samsung Galaxy S9, so what works for me might not work for you.

I open up google (or chrome) and search for the web-site 'time.is'. If my clock is off by more than one second I fix it. One single day is all it takes for my clock to get offset by a second.

My way of doing it might be overkill, but it's worked 100% of the times for me. I go to 'settings' and scroll down to 'general settings'. From there I pick 'date and time', turn off 'automatic time' and turn it on again. After that I restart the entire phone.

You could probably install one of of several apps that syncs your clock, but I just don't like installing an infinite amount of apps on my phone, so I use the primitive method above.

Sunday, December 23, 2018

About myself

The last post I wrote on why I believe I have something to contribute to the community was written in December 2016 or so. The level 35 part carried a little more weight at that time.

Since then the game has veered into four directions, one of which is the common denominator for the other three -- grinding.


  • Just shy of 130k mons caught
  • 9k walked
  • 110+ k spun stops
  • below 1k total raids

I guess that still places me at the lower end of hard core players.


PvP

Total newb. Nuff said.


Boss raiding

Just for grinding. If you want to know the best method and circumstances for handling that boss with a minimum number of players, go ask someone else.


Gym battles

I belong to the heavy weights here. Boasting? Probably, but most likely also a reality.

While I can only muster a paltry 23 gold badges, that's not the way I game. I play the territorial game, and if I wanted to mass produce more badges I'd simply dump another $ 1k into the game and chew up every soloable raid within distance provided I didn't have gold on that gym. In other words, gym badges say very little about gym battling.

  • 9.5k ace trainer (including a couple of dozen PvP trainer battles)
  • 48k battles won
  • 50k berries fed into gyms
  • 38k hours in gyms
There are several players with higher numbers, but it still constitutes as heavy weight.

I very seldom do rural gyms. Being allowed to spend a full day in any defended gym is an exception. My most active gym tells a story in itself

  • 6.8k victories
  • 119 days defended
  • 5.6k berries fed into the gym

Main combat area

My personal territory isn't a suburb. It's the main cluster of gyms in my 650k population city, and as such is heavily contested. That's also what makes it fun. It's five gyms in a cluster plus another two within one and two minute's walk from said cluster.

As I don't have infinite time to clear it out when needed, I want all seven gyms to be flipped within an hour when I go solo, they're fully populated but not defended. That's under ten minutes per gym, walking included, and I catch mons on the way.

Any one gym defended by no more than two berry feeders should be soloable. It's my responsibility to keep a line-up and the associated resources neded to enable that. I do.

It's my responsibility to be able to place the best possible, maxed out defender into a gym disregarding what it already contains. Barring a seventh maxed out blissey I fill that condition.

Five maxed out snorlax accompanied by four maxed out chansey handle the majority of the other cases, and I have access to another four top-class maxed out tertiary defenders against whom fighting attacks are ineffective as well as another dozen maxed out tertiary defenders to handle corner case scenarios.


How I play

Needless to say my attackers are all maxed out. I assemble an attacking team from two dozen attackers while walking to the next gym. I have yet to see a defensive line-up against which I can't:
  • field two super effective attackers against each defender
  • or
  • down the crap in the gym before it inflicts meaningful damage on my attacker

It's my responsibility to know what defender goes into a gym and how to remove opposing defenders as efficiently as possible. I do.

To date I have never failed to bring down a gym solo when I set my mind to it. That includes burning down a gym defended by four players, admittedly four very drunk defenders, but they were still on-site.

I prefer the gym raiding style. That means two or more players acting in tandem. We're running a dedicated gym battle chat with some fifty members. Of those two dozen are extremely active. Occasionally we organise larger raids. The largest one saw 150 gyms flipped during a two hour assault and all those gyms defended for another two for shits and giggles.

All in all I'm a major PITA for valor and mystic whenever I take a personal interest in a gym. I'm a gym raider through and through, and that's pretty much it about myself.

Saturday, December 22, 2018

On PvP, from a newbie

This has to be said from the start: I'm a poor PvP player, and I have always been regardless of what game I played. Pokemon GO at least alleviates my problem by using something akin to a turn based system, something that makes me look less bad and allows for pre-planning in a way that most live-action PvP-systems doesn't.

A few aspects of Pokemon GO PvP immediately stand out.


  • Attack effectivness trumps STAB, especially with the new 1.6 damage multiplier, both as a bonus and a penalty
  • A duel very much becomes a game of rock paper scissors
  • Disregarding typing just isn't done in PvP -- you lose rather than taking longer to win
  • Some attacks are simply better than others. I'd argue that this is more true for PvP than for gym-battles
  • PvP combat is different from gym combat

There are a number of aspects where the differences aren't as pronounced as well.

  • A squishy remains a squishy
  • If shopping for a second charge attack is pointless that remains true no matter if you're planning to use the pokemon for PvP or gym combat
  • Having premade teams speeds up your gaming, more so for PvP than for gym combat

And lastly there's one aspect you need to handle. There's an error where if your device-clock differs from true time then you're basically unable to play PvP.

If your charge attacks take significantly longer to activate in PvP compared to when you fight the three trainers then you suffer from this.

  • Go to the website time.is; if your clock is off by a second or more fix the problem
  • On my Galaxy S9 I turn off automatic time, turn it back on and restart the phone. There's probably stupid overhead in what I'm doing, but it works perfectly
  • It takes my phone less than a full day to offset time, so I just go through the actions above whenever I'm about to duel

I'll return with posts about PvP from time to time as I learn more. However, my views will always be those of an amateur.

Friday, December 21, 2018

How to misinterpret toxicity and entitlement

I've found a fairly interesting article at PokemonGO Hub.

Nothing much to add to the article. Click open the comments and suddenly you're surrounded by the kind of players who are incapable of making the distinction between toxic behaviour and playing the game.

It all comes from a sad feeling of entitlement. I can't be arsed to put in as much effort (time and money) as another player, but I should still get the same in-game benefits as that player.

Sorry to rain on your parade, but you're not. There are three opposing teams. Those three teams are supposed to be rivals, even though there are cooperative aspects of the game -- boss raids foremost of them.

I'm waiting for the next inane flame war where people posit the idea that players should lose and win every second PvP-match because it's more fair that way...

Sunday, December 02, 2018

Gym territory and reputation part six

So, I promised a piece about side effects.

The most obvious ones follow the saying that misery loves company.

You're likely to attract a whole lot of enemy fire. People simply dislike to see status quo changed in a negative way.

However, you're also likely to see occasional help from team mates who normally wouldn't play at those gyms.


A third side effect occurs if the gyms become heavily contested. Multiplayer boss raids will become easier to run at the gyms due to the increased attention those gym occupy in people's minds.


The fourth is simply a matter of reputation. Contested gyms do get a reputation, and some of that reputation will cling to the players most active in infamous gyms -- and that was the main point from the very beginning, wasn't it?