With the amount of golden berries radically lowered we need to rethink how we use them for gym defence, if at all.
High traffic areas indoors are out of the question. Just give the gym up.
High traffic areas outdoors where people wait for short times, eg central bus stops, sub way stations and the likes are different. You just want the attacker to focus more on catching the next ride, so one berry will suffice more often than not.
Low traffic areas where you need to walk that extra distance to reach the gym are likely not worth defending for more than a single berry. Someone made the effort to reach the gym, and unless the weather is completely awful they're likely to finish the job.
Easily accessible low traffic areas should be defended. Chances are the attacker is just passing by.
Home territory is best defended physically. Ie get outdoors and feed key defenders with two or three standard berries. Once every thirty minutes that's enough to restore a pokemon from having lost one battle.
When you're passing a friendly gym on your way to something that's not PoGo related, please do feed at least key defenders with standard berries. Since you're not going to defend that gym at all you could use the target pokemon as a kitchen sink and pour ten berries inside if you have an excessive number of them.
Unless you're boss raiding a lot you could propably only afford feeding one to three golden razz berries to gyms per day, and that only if you don't use them for catching the raid boss after a completed boss raid.
Tuesday, August 22, 2017
Monday, August 21, 2017
Gym raiding, what the boss reward change means
As most of you have noticed boss raids now yield a different set of item rewards.
- less revives
- less golden razz
- less rare candy
- more potions (up from zero)
For the agressor this is mostly good news. It's easier to keep up the pressure attacking into gyms, and it's slightly easier getting your returned defenders back in business.
More potions and less golden razz rewards the attacker and punishes the defender.
While less rare candy seems to be a major pain in the arse, in reality the real bottle neck is stardust. Even with the lowered amount of rare candy you're likely to keep up a sufficient supply to power up your pokemon since you need to grind the associated stardust needed.
Defending gyms, however, just became a lot harder. With golden razz severely limited in supply you'll be hard pressed to keep up the pressure on an attacker. It might be possible if weather is bloody awful during the darker half of the year, simply because an attacker might yield if blissey and snorlax gets restored even once.
Most likely you'll need a stash of nanab berries to use when you walk up to the gyms in your home territory and feed key defenders three or four each. That's enough to push CP by some 500 or better, which should normally force another round of battle.
The down side is that this only works once per thirty minutes.
Friday, August 18, 2017
Boss raiding, how rewards are distributed
The people at Siplh Road has run some statistics on boss raid rewards, and they did come to some faily interesting conclusions.
Basically you get more items for getting more premium balls. So stick to gyms your own colour, group up with trainers your own colour and don't cheat on your line-up.
We're talking a range from 4 to 8 item sets, which means you can double your gains by going from six to thirteen premium balls.
Basically you get more items for getting more premium balls. So stick to gyms your own colour, group up with trainers your own colour and don't cheat on your line-up.
We're talking a range from 4 to 8 item sets, which means you can double your gains by going from six to thirteen premium balls.
Current updates, new rewards for defeating raid bosses
Apart from rare candies, golden razz berries and the two TMs we got an insane amount of revives.
Now potions have been added to the list, which effectively means you can top out the line-up you used for the raid immediately.
On the down side the attractive rewards were also nerfed in numbers apart from the revives, which really did need some serious nerfing.
All in all this means that you can spend a day boss raiding to your heart's content without worrying about having enough potions to get through the day. This is mostly a great benefit for players who spend money on the game.
Now potions have been added to the list, which effectively means you can top out the line-up you used for the raid immediately.
On the down side the attractive rewards were also nerfed in numbers apart from the revives, which really did need some serious nerfing.
All in all this means that you can spend a day boss raiding to your heart's content without worrying about having enough potions to get through the day. This is mostly a great benefit for players who spend money on the game.
Wednesday, August 16, 2017
Mewtwo, planning ahead
So we're about to receive mewtwo as a new raid boss rather soon. I'll leave the definistion of 'soon' ahead.
But you know all of this already, including the part about an invitational raid pass only.
So let's have a look at the line-up against mewtwo.
Psychic is weak against bug, dark and ghost. A single weakness at that.
Dark
Dark type attackers offer us the best line-up. The best of all options come first in this list.
Rather unsurprisingly this leaves us with a Bite / Crunch tyranitar as a superb attacker. Just be careful if the boss comes with Focus Blast as charge attack, since that's a fighting type attack and you really, really don't want to fail dodging fighting type charge attacks with a tyranitar.
In the dark type leage there's houndoom as well, but it's generally a lackluster pokemon to begin with, so you're unlikely to have a good one.
Sneasel? Well, on paper, but it's horribly squishy and unless you maxed one out for the sheer fun of it, don't.
Umbreon? No, just don't. It's base attack stat is atrocious. So bloody awful in fact that its dark type attacks doesn't even come close to make up for it.
Gyarados? Well, if you're totally out of alternatives then a Bite / Crunch gyara is less bad than several other options.
Mewtwo. Yes, if you get one you can use its stellar base attack stat and set up a Psycho Cut / Shadow Ball combination for the fastest energy gain available. You really don't care all that much for the psychic type primary attacks. The Shadow Ball is what's useful. Beware Shadow Ball bosses though.
Alakazam. Same as Metwto above. Great first attacker if you don't have a gengar.
Ghost
There's basically only one pokemon here.
Gengar, especially if you have a legacy one with Shadow Claw for primary attacks, is your default first attacker if you happen to have one. It's stupidly squishy and will take increased damage from mewtwo's primary attacks. Especially Confusion is a nightmare.
Bug
The main problem with bug attackers is that they're squishy with good but never stellar attack moves. That said, here's a list of what you might have worked on earlier for fun.
Pinsir with Bug Bite and X-Scissor.
Scizor with Fury Cutter and X-Scissor
Heracross with Struggle Bug and Megahorn. Megahorn is a pretty awful one-bar attack though.
General dps
Dragonite does its job as usual. A Dragon Tail / Outrage dragonite will basically do the same job as a Bite Crunch gyarados in this battle.
Observations. It's a sad thing when the STAB attack is the preferred one to encounter on a defender. But Psychic is just a really poor one bar attack. Sure, Hyper Beam is easier to dodge, but both it and Focus Blast hits harder than Psychic even with the STAB bonus included.
On average the worst setup to encounter would be a Confusion / Shadow Ball opponent despite tyranitar resisting ghost type attacks. It's never fun when your opponent starts spamming two bar attacks for 100 damage each. Think of it like a blissey with a faster Dazzling Gleam and more lag added to make dodging harder.
But you know all of this already, including the part about an invitational raid pass only.
So let's have a look at the line-up against mewtwo.
Psychic is weak against bug, dark and ghost. A single weakness at that.
Dark
Dark type attackers offer us the best line-up. The best of all options come first in this list.
Rather unsurprisingly this leaves us with a Bite / Crunch tyranitar as a superb attacker. Just be careful if the boss comes with Focus Blast as charge attack, since that's a fighting type attack and you really, really don't want to fail dodging fighting type charge attacks with a tyranitar.
In the dark type leage there's houndoom as well, but it's generally a lackluster pokemon to begin with, so you're unlikely to have a good one.
Sneasel? Well, on paper, but it's horribly squishy and unless you maxed one out for the sheer fun of it, don't.
Umbreon? No, just don't. It's base attack stat is atrocious. So bloody awful in fact that its dark type attacks doesn't even come close to make up for it.
Gyarados? Well, if you're totally out of alternatives then a Bite / Crunch gyara is less bad than several other options.
Mewtwo. Yes, if you get one you can use its stellar base attack stat and set up a Psycho Cut / Shadow Ball combination for the fastest energy gain available. You really don't care all that much for the psychic type primary attacks. The Shadow Ball is what's useful. Beware Shadow Ball bosses though.
Alakazam. Same as Metwto above. Great first attacker if you don't have a gengar.
Ghost
There's basically only one pokemon here.
Gengar, especially if you have a legacy one with Shadow Claw for primary attacks, is your default first attacker if you happen to have one. It's stupidly squishy and will take increased damage from mewtwo's primary attacks. Especially Confusion is a nightmare.
Bug
The main problem with bug attackers is that they're squishy with good but never stellar attack moves. That said, here's a list of what you might have worked on earlier for fun.
Pinsir with Bug Bite and X-Scissor.
Scizor with Fury Cutter and X-Scissor
Heracross with Struggle Bug and Megahorn. Megahorn is a pretty awful one-bar attack though.
General dps
Dragonite does its job as usual. A Dragon Tail / Outrage dragonite will basically do the same job as a Bite Crunch gyarados in this battle.
Observations. It's a sad thing when the STAB attack is the preferred one to encounter on a defender. But Psychic is just a really poor one bar attack. Sure, Hyper Beam is easier to dodge, but both it and Focus Blast hits harder than Psychic even with the STAB bonus included.
On average the worst setup to encounter would be a Confusion / Shadow Ball opponent despite tyranitar resisting ghost type attacks. It's never fun when your opponent starts spamming two bar attacks for 100 damage each. Think of it like a blissey with a faster Dazzling Gleam and more lag added to make dodging harder.
Tuesday, August 15, 2017
Monday, August 14, 2017
Current updates, legendary birds
All four legandary birds are possible raid bosses right now. So this is your chance to catch a better one than the one you have, or if you happened to miss out entirely on one of them.
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