Thursday, November 23, 2017

Event, update

Since an hour or so ago I'm receiving double stardust for everything. That's an indirect indicator that we've reached 1.5 billion pokemon caught.

So, now we're running the following benefits:

  • double XP
  • double stardust
  • six hour lures
  • increased spawns, increment number two

I'm unclear about how much the spawns have increased since the insertion of both spawn-additions during the event, but there are definitely more pokemon to throw balls at disregarding the added number of active lures.

For the high level player this means we've reached the real target. Sure, at 3 billion pokemon caught we get to throw poke balls at a regional pokemon normally not available where we play, but that will get old pretty soon.

Those of you still heading towards level 40, use the coming weekend, and if you're inclined to speed up the XP you gain, then do buy the package deals. It's hard to go wrong with four times the XP gained when you evolve away the crap you'll be getting tons of.

A legendary raid with a lucky egg active is 40k instant XP. Two of those raids close to each other is a no-brainer.



For the rest of us -- just enjoy the stardust bonanza. Six hour lures, increased spawns and double stardust is a huge bonus.


Oh, and this is where you start giving them super incubators a greedy look. Remember, double XP and double stardust. At least slot in ten kilometre eggs inside. You can't go wrong with upwards to 5k dust for walking 6.7 kilometres.


Extra update: If you're worried about the 3500 max pokemon caught during a week -softban, use the added spawns as an opportunity to boss raid and catch pokemon. Normally boss raiding is a huge wrench in your plans to grind stardust during an event like this, but now you should be able to do both.

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