Friday, February 17, 2017

Gen2, greatest change

In the end the new pokemon will obiviously make the largest impact, but there's a cost in candy to evolve and power up the new mons to their capacity.

At the moment the, by far, greatest change is the new damage for just about every attack move in the game.

Basically we need to reevaluate just about every pokemon we've used for gym battling, and have a look at the high IV ones that disappointed us when we evolved them.

What is clear is that gym battles will become faster, with a corresponding higher damage-output per second.

Right now I'd advice you to have a look at any evolved 90+ pokemon you left behind because it got awful moves. Those moves could be the very best now.

Shadow Ball and Ancient Power have become monster attacks. Solar Beam has been upgraded to the point of insanity, and vaporeon just got Water Pulse and Aqua Tail switched around.

Just about any old primary attack used for the bubble strat has been invalidated. I'm rather certain new attacks can be used instead. Confusion looks promising right now, but I haven't tried it out.


Lapras received a brutal nerf in terms of CP, relegating it to the role of dragonite killer and bouncer. It's still one of the best defenders out there, but needs to be placed in a gym built around a few high cp unevolved chansey.

Blissey became the monster we expected. While stamina didn't increase all that much, she got semi decent attack and defence to go with the absurd bulk.

We're seeing new items in the pokestops, some of them there to mitigate added problems with catching pokemon, some to help us collect candy a little faster and some to enable evolves for pokemon that have it locked to specific items.

All in all I'm looking forward to the coming week, and after that the coming months. Right now to enjoy all the news, and after that to enjoy the new game.

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