Monday, June 19, 2017

How to make the most out of a roadbump

This will be the last tips and tricks post valid for the current, and soon old, gym system.

If you're more than one player attacking a gym, and if the lowest placed defending pokemon is substantially easier to knock out than the one above (think CP 1500 flareon below a CP 2500 blissey), then attack in sequence.

Let's say you're three team mates attacking.

Player one attacks alone and declares when the roadbump is going down, at which time player two enters combat. Repeat for player three.

The third player should be done with the roadbump long before the beefier defender above it goes down, which means all three players work together from defender number two and upwards.


Why?


If all three players join combat simultaneously you'll be rewarded with the number of defending pokemon plus one, all multiplied by 1000, in gym prestige lowered.

Attacking in sequence adds another two thousand prestige lost for the gym (given the three player example above) at virtually no extra cost for the attackers.

This is because running over the roadbump one attacker at a time lowers prestige by 1000 for each attacking player.

So you get the extra bonus while at the same time keeping the added speed and lowered cost in terms of pots and revives used per player for downing the harder targets which stand above the roadbump in the gym.

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