Thursday, June 29, 2017

Problems with the gym battle system

The current system has a number of problems associated with it. I won't even go into technical issues as those are problems which will go away eventually.


Gym raids

The low level tier raids are going to die in silence unless something is done to how a player access them.

My suggestion is nerfing the rewards for level 1 and 2 raids and make them more accessible.

Level 1 raids should be free for all. It's the perfect entry level way for new and lower level players to experience raids. Preferably you can't get TMs and rare candy from those, or at least make those drop extremely seldom.

Level 2 raids should be associated with a separate, stackable raid pass. Say a drop rate of one per ten gyms spun or something like that. TMs and rare candy should have a distinctly lower drop rate than today.

Level three and four raids could possibly be left as they are. Maybe a separate raid pass for level 3 following the same limitations as today. In that case lower the drop rate for TMs and rare candy.

TMs drop too often as it is. Since they basically remove the need to accept a lower IV pokemon with good moves they should be few and far between. A drop ratio similar to evolve items for those who raid once or twice a day would suffice perfectly.

If they really have to be accessible, then implement a streak system for raids and guarantee one every seven days.


Gym battles

The magic 3000 CP limit simply doesn't make sense at all. Basically it's the one percent degradation per pokemon below 3000 CP that doesn't make any sense.

Reduce a fixed percentage of the current CP per time unit instead. If 10% per hour is too harsh, then 5%. This would still penalise extreme CP pokemon since the drop is largest in the beginning, which corresponds to the nerfed increase in CP for levels 30.5 to 39.

When your pokemon has got its CP cut in half it will also drop half as much per time unit.

Obviously this needs to come with a fixed minimum loss to ensure that the defending pokemon eventually drops to zero motivation.


Everyone (to a maximum of six players) who participated in taking over a gym should be able to assign a defender without resorting to syncronising that action. Fine, if you can't decide within a minute you're stuck for another ten.


The combination of dropping the time for the defender bonus from one coin per hour to one coin per ten minutes and at the same time cutting the maximum reward in half is inane.

While it sucks to be me with 50 coins max a day I can live with that. Obviously I'd prefer to see the old 100 coins back. What really sucks, however, is the 10 minutes per coin. At a rate of half an hour per coin you'd need to stick a pokemon in there for a stiff day to receive the full bonus. That's more than enough. Actually the initial one coin per hour was perfectly sufficient.

As it is now there's no incentive to actively participate in gym battles and help team mates and yourself to keep the assigned pokemon inside a gym.


The 20 gym hard cap is idiotic. If anything it helps spoofers since legitimate players can't afford to lock down remote gyms. With 20 pokemon locked inside you're not participating at all.

I'm aware that the current numbers speak of a different story, but as it is no one keeps a lot of gyms since there's no point in doing so at all.

Come autumn and you'll see a landscape of desolate gyms with only the occasional spoofer and local player assigned. Whoever came up with the idea to increase the number of gyms by 30% and implement a hard cap needs to have their brain examined.


The dust reward associated with gyms is a joke. Even if Niantic wanted to cut the maximum reward in half, 125 fed pokemon on a daily basis is not going to happen.


Rant out.

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